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Modular Software Development Through A Client/Server Software Architecture 通过客户机/服务器软件体系结构进行模块化软件开发
发布日期: 1992-06-01
软件开发人员一直在寻找开发软件的改进方法,以直接减少开发时间和成本。在20世纪80年代,这种方法使用了新的软件概念、技术和工具,包括结构化编程、模块化设计、C、PASCAL和面向对象编程的引入。通过这些项目,开发了更高级别的工具,以进一步缩短开发时间并增强软件功能内容。这些概念、技术和工具当时非常有效,现在仍然有效,但现在有了替代的、更高效的方法,比如客户机/服务器软件体系结构。在20世纪90年代,强大的支持已经实现,允许使用客户机/服务器体系结构进行更简单的软件开发。在这种架构下,软件应用程序可以像无缝的单一实体一样进行集成和通信
SOFTWARE DEVELOPERS ARE ALWAYS LOOKING FOR IMPROVED APPROACHES IN DEVELOPING SOFTWARE THAT DIRECTLY REDUCES DEVELOPMENT TIME AND COST. IN THE 1980S THE APPROACH USED NEW SOFTWARE CONCEPTS, TECHNIQUES, AND TOOLS, WHICH INCLUDED ITEMS LIKE STRUCTURED PROGRAMMING, MODULAR DESIGN, C, PASCAL, AND THE INTRODUCTION OF OBJECT ORIENTED PROGRAMMING. THROUGH THESE ITEMS, HIGHER LEVEL TOOLS WERE DEVELOPED TO FURTHER REDUCE DEVELOPMENT TIME AND ENHANCE SOFTWARE FEATURE CONTENT. THESE CONCEPTS, TECHNIQUES AND TOOLS WERE QUITE EFFECTIVE THEN AND ARE STILL EFFECTIVE BUT ALTERNATIVE AND MORE PRODUCTIVE METHODS ARE PRESENT, SUCH AS CLIENT/SERVER SOFTWARE ARCHITECTURE. IN THE 1990S, STRONG SUPPORT HAS MATERIALIZED ALLOWING EASIER SOFTWARE DEVELOPMENT USING A CLIENT/SERVER ARCHITECTURE. UNDER THIS ARCHITECTURE SOFTWARE APPLICATIONS CAN BE INTEGRATED AND COMMUNICATE TO FUNCTION LIKE A SEAMLESS SINGLE ENTITY
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发布单位或类别: 日本-日本船用装置工业会
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