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现行 IES DG-1-16
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Design Guide for Color and Illumination 色彩和照明设计指南
IES DG-1-16描述了视觉功能环境设计中颜色和照明的正确使用。对大多数人来说,色彩的体验只能用传统上被接受的术语模糊地理解,缺乏清晰的语言会造成问题。因此,基于孟塞尔颜色系统创建了一种通用颜色语言。正如本指南所解释的,系统将颜色组织成由色调、色度和值组成的三维颜色排列。通用颜色语言中的颜色描述可用于在适当的准确性水平上为交易或合同设定标准。本指南涵盖了颜色测量的基本原理,包括使用视觉色度计将未知光与三个给定光的混合进行匹配。 本指南还讨论了色彩管理,这对照明设计师很有帮助,他们必须将自己的设计与建筑概念和其他与色彩密切相关的平面图相协调。它进一步解释了颜色的美学可能会引起争议,并建议体验颜色对人的影响将有助于设计师应用可接受的配色方案,并获得良好的反应。
IES DG-1-16 describes the proper use of color and illumination in the design of visually functional environments. For most people, the experience of color is only vaguely understood in traditionally accepted terms, and the absence of clear language causes problems. A Universal Color Language was therefore created based on the Munsell Color System. As this Guide explains, the System organizes color into a three-dimensional color arrangement consisting of hue, chroma, and value. Color descriptions in the Universal Color Language can be used to set a standard for a transaction or contract, at an appropriate level of accuracy. This Guide covers the basic principles of color measurement, which involve matching an unknown light with a mixture of three given lights using a visual colorimeter.This Guide also discusses color management, which is helpful to lighting designers who must coordinate their designs with architectural concepts and other plans that are heavily involved with color. It further explains that the esthetics of color can create controversy, and suggests that experience with the effect that color has on people will help designers apply acceptable color schemes and achieve favorable reactions.
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